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	<title>Comments on: Currently Playing&#8230;Demo Edition</title>
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	<link>http://blog.andreweichacker.com/2008/09/currently-playingdemo-edition/</link>
	<description>Andrew Eichacker</description>
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		<title>By: WikkaWikka</title>
		<link>http://blog.andreweichacker.com/2008/09/currently-playingdemo-edition/comment-page-1/#comment-12</link>
		<dc:creator>WikkaWikka</dc:creator>
		<pubDate>Tue, 23 Sep 2008 16:31:26 +0000</pubDate>
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		<description>Yup, into the tank.  It&#039;s still drivable after that...and, no, you don&#039;t remove the body.  You just revel in the lovely stench of shrapnel and body parts.

Totally with you on the Fracture models.  Not pretty nor interesting.  Looks like something you&#039;d find on the cover of &quot;Math Blaster Ultra: For Awesome Teenagers Xtreme!&quot;

I actually died for the same reason after the skeleton boss.  Oh, and making me hold block to stop myself from being killed by a thermonuclear blast?  Good God.  Are they trying to make it more frustrating, just to be more frustrating?</description>
		<content:encoded><![CDATA[<p>Yup, into the tank.  It&#8217;s still drivable after that&#8230;and, no, you don&#8217;t remove the body.  You just revel in the lovely stench of shrapnel and body parts.</p>
<p>Totally with you on the Fracture models.  Not pretty nor interesting.  Looks like something you&#8217;d find on the cover of &#8220;Math Blaster Ultra: For Awesome Teenagers Xtreme!&#8221;</p>
<p>I actually died for the same reason after the skeleton boss.  Oh, and making me hold block to stop myself from being killed by a thermonuclear blast?  Good God.  Are they trying to make it more frustrating, just to be more frustrating?</p>
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		<title>By: Jim</title>
		<link>http://blog.andreweichacker.com/2008/09/currently-playingdemo-edition/comment-page-1/#comment-10</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Tue, 23 Sep 2008 16:00:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andreweichacker.com/?p=33#comment-10</guid>
		<description>&quot;play tug of war with the grenade until you get it, take out the pin, and throw it down the hatch.&quot;  

Hatch... in tank... or do you shove it down his throat?  I thought you were wanting to steal an operational tank?  

Any game that makes a face button the accelerator in a vehicle instead of the right trigger (or the relative direction on a joystick) needs to be arrested.  By Mr. T.

Fracture gameplay looks interesting.  The character models and animations surely do not.  This is a crime for any 3rd person shooter.  It&#039;s passable with a FPS.  But when I have to watch Mr. Roboto do his impression of a strafe...

I seriously think they just used a bit of their engine from Star Wars Battlefront, and added some &quot;leaning&quot; to the character animations.  The problem is that it looks unnatural to me.  Instead of feeling weight and balance from the character leaning back and forth... I feel like they should be falling over, but are suspended by invisible wires or something.

Fifa... I like soccer.

NG2:  the first time... I wasn&#039;t watching my health, and died after beating that stupid skeleton miniboss... before I could get to a save point.

So angry.</description>
		<content:encoded><![CDATA[<p>&#8220;play tug of war with the grenade until you get it, take out the pin, and throw it down the hatch.&#8221;  </p>
<p>Hatch&#8230; in tank&#8230; or do you shove it down his throat?  I thought you were wanting to steal an operational tank?  </p>
<p>Any game that makes a face button the accelerator in a vehicle instead of the right trigger (or the relative direction on a joystick) needs to be arrested.  By Mr. T.</p>
<p>Fracture gameplay looks interesting.  The character models and animations surely do not.  This is a crime for any 3rd person shooter.  It&#8217;s passable with a FPS.  But when I have to watch Mr. Roboto do his impression of a strafe&#8230;</p>
<p>I seriously think they just used a bit of their engine from Star Wars Battlefront, and added some &#8220;leaning&#8221; to the character animations.  The problem is that it looks unnatural to me.  Instead of feeling weight and balance from the character leaning back and forth&#8230; I feel like they should be falling over, but are suspended by invisible wires or something.</p>
<p>Fifa&#8230; I like soccer.</p>
<p>NG2:  the first time&#8230; I wasn&#8217;t watching my health, and died after beating that stupid skeleton miniboss&#8230; before I could get to a save point.</p>
<p>So angry.</p>
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