Between the Lines

Resume

Relevant Work History
Hewlett-Packard, Cupertino, CA
June 2008 - Present
Software Design Engineer
  • Program touch-friendly applications for HP’s flagship software suites, TouchSmart and MediaSmart
  • Manage timely deliverables, define features, and communicate bugs for vendor-provided software
  • Provide technical expertise in collaborations with partners and other teams within HP
  • Create libraries and examples for vendors to quickly enable them to deliver improved experiences
  • Utilize Scrum and other Agile methodologies to coordinate efforts across multiple teams
  • Work closely with marketing to define application requirements and align with overall goals
  • Awarded by management for providing timely, innovative solutions

Shipped Products
Programmed Canvas, Clock
Managed Hulu, Twitter

Pro Unlimited on site at LSI Logic, Wichita, KS
August 2005 - June 2008
Web Developer/Database Analyst
September 2007 - June 2008
  • Created & maintained internal dynamic web content using PHP, SQL, JavaScript, etc.
  • Lead initiative to modularize, organize, and document new and existing applications
  • Developed and maintained automated weekly and monthly reports
  • Helped define requirements for internal sites and tools
  • Awarded by management for innovation
Product Test Technician
August 2005 - September 2007
  • Worked on a global team to test software, firmware and hardware on RAID storage systems
  • Wrote scripts to automate redundant tasks, such as creating file systems and running I/O
  • Designed and automated test cases based on software requirements
  • Trained and mentored new hires
  • Awarded by management for exceptional teamwork
Computer Skills
C#, C++, C, Java, Assembly, WPF, XNA, Qt, PHP, JavaScript, XAML, XML, XHTML, Perl, Bash, Batch
Visual Studio 2008/2010, Visual Source Safe, Mercury Test Director, SQL database administration
Projects
Grubsteak Games
Fall 2007
  • Formed a group to create a simple artillery game using XNA
  • Helped to design, program, and organize the structure of the game
  • Used object-oriented design to allow for future development based on same classes
Education
Bachelor of Science in Computer Science with minor in Mathematics
May 2008
Wichita State University, Wichita, KS
GPA: 3.82/4.0(Cumulative)
4.0/4.0(Major)
Relevant Coursework
Game Programming
Calculus I-III
Data Structures and Algorithms I-II
Software Engineering
Calculus-based Physics I-II
Engineering Computing in C
Object-Oriented Programming
Software Architecture
Computer Communication Networks