Andrew Eichacker

Author's details

Name: Andrew Eichacker
Date registered: September 15, 2008
URL: http://www.andreweichacker.com

Biography

Andrew Eichacker is a Software Engineer with a passion for creating rich experiences. He loves to watch the code he writes translate to an interface that makes tasks easier, more exciting, and more fun. He is currently working at HP on Kindle for the HP TouchPad. Previously, he developed applications for HP TouchSmart PCs, including Canvas, Twitter, Hulu, and Clock. He and his wife and daugther live in the Bay Area. He grew up in Kansas, where he studied Computer Science at Wichita State University. He has a passion for video games and technology, and has a passing interest in physics and design.

Latest posts

  1. Fast User Switching and Session Changes in WPF — May 26, 2011
  2. Video Game Review: Limbo — March 22, 2011
  3. Where I’ve Been — March 8, 2011
  4. Windows 7 and WPF 4.0 Multitouch: Inertia — July 2, 2010
  5. Delay of Game — June 24, 2010

Most commented posts

Author's posts listings

May
26

Fast User Switching and Session Changes in WPF

While I haven’t been working on C#/WPF in awhile, I figured I’d go ahead and complete a draft that’s been sitting in my queue for awhile. Fast user switching is a concept Microsoft first included with Windows XP that allows the OS to quickly switch to another user and back by keeping the first user’s … Continue reading »

Mar
22

Video Game Review: Limbo

  Limbo has been sitting on my Xbox 360 for the past few months, and I finally took the time to sit down and experience it in its entirety. I quickly found myself deeply engrossed in its foreboding atmosphere, clever puzzles, and unconventional storytelling. It is one of those games that pushes the medium forward … Continue reading »

Mar
08

Where I’ve Been

Shortly After my daughter was born, I wrote to let you know that life was crazy and I’d be getting back to posting soon enough. I proceeded to complete my series on WPF 4.0 muti-touch and left you shivering and alone for 9 months. Now, I have returned with the warm blanket of a new … Continue reading »

Jul
02

Windows 7 and WPF 4.0 Multitouch: Inertia

WPF 4.0′s manipulation events certainly made things easier to write an application that supports multitouch gestures. After you start playing with these gestures, however, you’ve found yourself disappointed. You want more. There’s something missing. It’s just not like it used to be. “It’s not you, Manipulation events,” you say. “No…it’s me.” But then? A spark! … Continue reading »

Jun
24

Delay of Game

Back when I reflected on last year, I shared that I had a daughter on the way. Taking that and my recent inactivity into account, you may have been able to piece together that yes, indeed, I am now a father. Adalae Claire Eichacker was born on April 21st (I know, its been awhile). Of … Continue reading »

Apr
25

Windows 7 and WPF 4.0 Multitouch: Manipulation

In a recent post, I showed you how to react to touch events in WPF 4.0. You can use that to implement the showcase multitouch gestures: scaling, rotating, and translation. It’s not too hard. Really, I’ve done it. Just dust off your geometry and trigonometry hats and get to it. Are you done yet? No? … Continue reading »

Apr
16

Just a Bit: Improving Graphics Card Performance

I spent a little of time with some people over at AMD the other day, looking at ways to better utilize the video card using WPF. A useful little chunk that came from that was using the Freeze method on UI elements that are being manipulated. This tells the video card to use the texture … Continue reading »

Apr
02

Windows 7 and WPF 4.0 Multitouch: Touch Points

Update: if you’re looking to just implement standard multitouch gestures, check out my post on manipulation. One of the most popular posts on this blog is my writeup on getting multitouch events in Windows 7 using WPF and .NET 3.5. Now that .NET 4.0 is in open beta, its time for an update. That’s a … Continue reading »

Mar
05

Buzzwords: Managed and Unmanaged Code

Buzzwords will be a recurring segment where I explain some of the words and phrases I pick up on as I grow in my development knowledge. Some will be simple definitions; others will delve further into the concepts being presented to explore their meaning. After I started at HP, my vocabulary was challenged every day … Continue reading »

Feb
19

GameFly Is Actually Pretty Great

The way I play games has changed pretty drastically recently, as I’ve subscribed to GameFly. I really can’t suggest it enough to hardcore console gamers (sadly, but as is expected these days, there’s no support for PC games on GameFly). There are a few reasons for my enthusiasm: Its cheaper. If you’re like me, you … Continue reading »

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